Software & game developer. @godotengine and FOSS contributor.
Opinions my own.
- Bremen, Germany
- twitter.com/mhilbrunner
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864 contributions in the last year
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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
mhilbrunner/gdapi-diff
and 5 other
repositories
Contribution activity
February 2022
Created 4 commits in 1 repository
Created 1 repository
- mhilbrunner/dice_syntax_gd GDScript
Created a pull request in oganm/dice_syntax_gd that received 3 comments
Godot 4 compatability
These are the minimum neccessary changes to make the code work with current Godot 4 alpha 1. They work and I tested them, but they should likely no…
+25
−25
•
3
comments
Opened 1 other pull request in 1 repository
godotengine/godot
1
merged
Reviewed 14 pull requests in 2 repositories
godotengine/godot
13 pull requests
- [Net] Non-blocking WebSocket hostname resolution.
- [Net] Move RPC, Node cache out of MultiplayerAPI.
-
Refine
Themedocumentation to make it more factual - [3.x] [HTML5] PWA cache-first strategy, update detection and forced updates.
- [NET] Multiplayer replication interface, spawner and sync nodes.
- [Net] Non-blocking request in HTTPClientTCP.
-
[3.x] Add documentation for
StreamPeerBuffer - Expand description for warp_mouse_position method
-
Add documentation for
StreamPeerBuffer -
Clarify Area2D/Area3D
overlaps_area()/overlaps_body()documentation - Add a signal to notify when children nodes enter or exit tree
- Exposes gui_release_focus and gui_get_focus_owner to Viewport
-
Add
Node.get_children_of_type()