Skip to content

MrJoy/UnityColorBlindness

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 
 
 

UnityColorBlindness

Gitter Chat

UnityColorBlindness is a tool for Unity3D to allow developers with normal color vision to simulate the various forms of "color blindness" (atypical color perception) in your game.

It will apply after image effects, and UnityGUI have been rendered.

It provides you the ability to select any of the eight basic forms of atypical color perception and view your game as if you were affected by that form of vision anomoly.

Compatibility

Unity3D Pro version 3.5 or above is required.

Installation

Import the UnityColorBlindness package into your project.

You must also import (or have imported) the following files from the "Image Effects (Pro Only)" package into your project:

  • Standard Assets/Image Effects (Pro Only)/ImageEffectBase.cs
  • Standard Assets/Image Effects (Pro Only)/ImageEffects.cs

Caveats

I have not tried this code with scenes that utilize multiple cameras rendering to the screen in layers.

License

The code is licensed under the MIT X11 License. See the file 'LICENSE' for details.

About

Image filter for Unity3D (Pro-only) to help preview what your game will look like to people suffering from color blindness.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published