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Activity overview
Contributed to
mrdoob/three.js,
mrdoob/glsl-sandbox,
hicetnunc2000/hicetnunc
and 5 other
repositories
Contribution activity
January 2022
Created 80 commits in 3 repositories
Created a pull request in mrdoob/three.js that received 16 comments
Opened 10 other pull requests in 1 repository
mrdoob/three.js
10
merged
- ShaderLib: Added OPAQUE snippet to meshnormal shader.
- Material: Remove alphaWrite
- Fixed some LGTM errors
- LDrawLoader: Clean up.
- Revert "Docs: Improve Box3 page."
- Editor: Compute precise AABB selection box.
- GLTFExporter: Merge occlusion, roughness and metalness textures
- Examples: Use import maps polyfill
- Added ImportMaps availability script
- Removed RoughnessMipmapper.
Reviewed 14 pull requests in 1 repository
mrdoob/three.js
14 pull requests
- Global: Fix some DeepScan issues.
- NodeMaterial: serialize/deserialize and Material.fromType()
- Sized PMREM
- Tests: use ES modules
- NodeEditor: Add missing position entries
- WebGLMultisampleRenderTarget: Make gl.invalidateFramebuffer() optional.
- OutlinePass: change var to const
- Examples: Refactor blending examples.
- EXRLoader: handle unsupported BigInt Safari mobile
- WebGLRenderTarget: clone texture image data when cloning render target
- LDrawLoader example: Add option to merge geometries after loading
- fix input sources being sent to wrong controllers (touch AR)
- Allow apps to wait for materials to finish compiling before adding objects to a scene
- WebGLCubeUVMaps: Add support for render targets.