Hi there 👋
Three.js SSRPass ( screen space reflection ) pr: https://github.com/mrdoob/three.js/pull/20156
Example: https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssr
Demos: with
EnvMap
, Physics
, Complex Scene
, Rig Anim
, Selective
, OrthographicCamera
, Different Intensities
.
Three.js SSRrPass ( screen space refraction ) pr: https://github.com/mrdoob/three.js/pull/21420
Example: https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssrr
Three.js SSShadowPass ( screen space shadow ) pr: https://github.com/mrdoob/three.js/pull/21951
Demo: https://raw.githack.com/gonnavis/three.js/SSShadowPassPr/examples/webgl_postprocessing_ssshadow.html
Three.js Vector2.angle() performance pr: https://github.com/mrdoob/three.js/pull/18622
All my prs: https://github.com/pulls?q=is:pr+author:gonnavis