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gamedev
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
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So, it seems that Rect is iterable and you can do
r = Rect(0, 1, 2, 3)
x, y, w, h = rHowever I do not see this documented anywhere, nor exposed in the type hints. Thus, Mypy complains but the code works.
Is this an oversight, or is this feature not supposed to be used?
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Motivation
Working with our game logs, for instance when investigating a crash or other kind of issue, is annoying because there's a lot of (unnecessary) noise in them, that we learn to accept / ignore instead of reducing it.
One part of the log noise is complaints regarding unknown components or component fields.
Proposal
- Investigate the common complaints regarding unknown co
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