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ImFont pointers don't need to be a mutable member of the context
#4938
opened Jan 24, 2022 by
godlikepanos
Remove SDL_WINDOW_OPENGL from SDL_Renderer example
backend/binding
#4923
opened Jan 21, 2022 by
Clownacy
GLFW: some support for child HWNDs
backend/binding
multi-viewports
#4862
opened Jan 4, 2022 by
schwaaa
Complete macOS docking and viewport support
backend/binding
osx/ios
#4821
opened Dec 22, 2021 by
stuartcarnie
•
Draft
1 task done
Implement run-time extra line spacing
font/text
layout
#4742
opened Nov 20, 2021 by
thedmd
5 of 8 tasks
Backends: Vulkan: Added missing font object destruction
backend/binding
vulkan
#4618
opened Oct 3, 2021 by
thomasherzog
Fix build of imgui_impl_dx12.cpp with gcc 11
backend/binding
dx12
#4604
opened Sep 30, 2021 by
yhsb2k
Add Style.WindowCloseButtonPosition, Style.WindowTabCloseButtonPosition, Style.TabCloseButtonPosition
style
#4502
opened Aug 31, 2021 by
neclepsio
Added support for multiple gamepads and preventing devices (such as …
backend/binding
inputs
#4408
opened Aug 7, 2021 by
PeterSilie24
Fix CMake for GLFW_Vulkan and add CMake for SDL_Vulkan on Linux
building
#4386
opened Aug 1, 2021 by
ProfFan
Disable DXGI window management features for swap chains owned by the backend
backend/binding
#4350
opened Jul 22, 2021 by
PathogenDavid
Optimize IM_NORMALIZE2F_OVER_ZERO
drawing/drawlist
optimization
#4091
opened Apr 30, 2021 by
wolfpld
Examples: Win32: Let the CPU and GPU chill
backend/binding
demo
#3907
opened Mar 13, 2021 by
CovERUshKA
Internals: Fix RenderArrow not applying scale argument to width
drawing/drawlist
#3895
opened Mar 10, 2021 by
kudaba
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