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gamedev

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jmdejong
jmdejong commented Feb 7, 2022

Godot version

Godot_v4.0-alpha1_linux.64

System information

recently updated arch linux

Issue description

When saving a new scene for the first time the default name (without extension) is the name of the root node of that scene but starting with a lowercase letter (even when the root node starts with an uppercase letter).

When saving a branch as a scene and the root

amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
illume
illume commented Jul 12, 2019

pygame 2 has a lot of new things.

But we need to tell people about all the new goodies.

We need:

  • small paragraphs of text explaining exciting features.
  • tweet sized texts explaining new stuff
  • benchmarks
  • mini examples of how to use the new stuff

How to find what's new anyway?

  • have a look at closed pull requests
  • have a look at the SDL2 what's new annoucements
  • ask people
stride
Terasology
jdrueckert
jdrueckert commented Jan 22, 2022

Motivation

Working with our game logs, for instance when investigating a crash or other kind of issue, is annoying because there's a lot of (unnecessary) noise in them, that we learn to accept / ignore instead of reducing it.
One part of the log noise is complaints regarding unknown components or component fields.

Proposal

  1. Investigate the common complaints regarding unknown co

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