Game Development
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
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Feb 13, 2022 - JavaScript
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Feb 9, 2022
See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via _GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync
We combine albedo + glossiness textures into Base64 texture string, stripping all
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Jan 30, 2022 - C++
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
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Feb 12, 2022 - Rust
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Feb 13, 2022
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Feb 13, 2022 - C++
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Feb 13, 2022 - C
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
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Feb 13, 2022 - C++
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
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Feb 12, 2022 - JavaScript
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Jan 19, 2022 - Python
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Oct 16, 2021
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Feb 13, 2022 - C++
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Jul 12, 2021
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Feb 13, 2022 - Go
OSX CI builds
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
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Feb 3, 2022 - C#
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Dec 29, 2021
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Jan 24, 2022 - Haskell
pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
- small paragraphs of text explaining exciting features.
- tweet sized texts explaining new stuff
- benchmarks
- mini examples of how to use the new stuff
How to find what's new anyway?
- have a look at closed pull requests
- have a look at the SDL2 what's new annoucements
- ask people
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Feb 13, 2022 - C++
There is a bug in the code of the "example of using a self-signed ClusterIssuer".
Link of the doc https://agones.dev/site/docs/advanced/allocator-service/
# Create a Certificate with IP for the allocator-tls secret
cat <<EOF | kubectl apply -f -
apiVersion: cert-manager.io/v1
kind: Certificate
metadata:
name: allocator-tls
namespace: agones-system
spec:
commonName: ${-
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Jan 18, 2022 - C++
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Jan 23, 2022 - TypeScript
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Feb 12, 2022 - C++
- Wikipedia
- Wikipedia
Godot version
Godot_v4.0-alpha1_linux.64
System information
recently updated arch linux
Issue description
When saving a new scene for the first time the default name (without extension) is the name of the root node of that scene but starting with a lowercase letter (even when the root node starts with an uppercase letter).
When saving a branch as a scene and the root