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jmdejong
jmdejong commented Feb 7, 2022

Godot version

Godot_v4.0-alpha1_linux.64

System information

recently updated arch linux

Issue description

When saving a new scene for the first time the default name (without extension) is the name of the root node of that scene but starting with a lowercase letter (even when the root node starts with an uppercase letter).

When saving a branch as a scene and the root

amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
Starbuck5
Starbuck5 commented Feb 16, 2022

I've noticed that the cursors example is rather ugly and out of date. There's a whole pygame.cursors.Cursor class now, and new types of cursors (system cursors, cursors from surfaces). Updating (and making it prettier while you're at it) that example would be super helpful.

stride
Terasology
jdrueckert
jdrueckert commented Jan 22, 2022

Motivation

Working with our game logs, for instance when investigating a crash or other kind of issue, is annoying because there's a lot of (unnecessary) noise in them, that we learn to accept / ignore instead of reducing it.
One part of the log noise is complaints regarding unknown components or component fields.

Proposal

  1. Investigate the common complaints regarding unknown co

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