gamedev
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
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I've noticed that the cursors example is rather ugly and out of date. There's a whole pygame.cursors.Cursor class now, and new types of cursors (system cursors, cursors from surfaces). Updating (and making it prettier while you're at it) that example would be super helpful.
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Motivation
Working with our game logs, for instance when investigating a crash or other kind of issue, is annoying because there's a lot of (unnecessary) noise in them, that we learn to accept / ignore instead of reducing it.
One part of the log noise is complaints regarding unknown components or component fields.
Proposal
- Investigate the common complaints regarding unknown co
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Godot version
Godot_v4.0-alpha1_linux.64
System information
recently updated arch linux
Issue description
When saving a new scene for the first time the default name (without extension) is the name of the root node of that scene but starting with a lowercase letter (even when the root node starts with an uppercase letter).
When saving a branch as a scene and the root