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Feb 13, 2022 - Kotlin
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rainbow
Here are 227 public repositories matching this topic...
kotlin
java
clojure
scala
intellij
rainbow
intellij-plugin
android-studio
rainbowify
rainbow-brackets
rainbow-parentheses
Modularized Implementation of Deep RL Algorithms in PyTorch
deep-reinforcement-learning
rainbow
pytorch
dqn
ddpg
double-dqn
dueling-network-architecture
quantile-regression
option-critic-architecture
deeprl
categorical-dqn
ppo
a2c
prioritized-experience-replay
option-critic
td3
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Jan 14, 2022 - Python
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Mar 3, 2022 - JavaScript
react
javascript
components
library
typescript
react-components
rainbow
web-application
javascript-library
developer
designer
ui-library
building-block
react-rainbow-components
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Mar 2, 2022 - JavaScript
Rainbow is all you need! A step-by-step tutorial from DQN to Rainbow
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Jan 13, 2022 - Jupyter Notebook
Contains high quality implementations of Deep Reinforcement Learning algorithms written in PyTorch
reinforcement-learning
gae
deep-reinforcement-learning
rainbow
python3
pytorch
deep-q-network
actor-critic
double-dqn
quantile-regression
dueling-dqn
categorical-dqn
ppo
advantage-actor-critic
a2c
deep-recurrent-q-network
prioritized-experience-replay
multi-step-learning
noisy-networks
deeprl-tutorials
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May 19, 2021 - Jupyter Notebook
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Jan 8, 2022 - Kotlin
lovechang1986
opened
Mar 21, 2017
An Arduino based music visualizer using the FastLED library and a strip of individually addressable LEDs
music
embedded
material
color-scheme
color-palette
rainbow
hacking
spectrum-analyzer
led
music-visualizer
shield
strip
arduino-uno
bass
pin
ws2812b
fastled-library
gnd
sparkfun-spectrum-shield
individually-addressable-leds
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Jan 7, 2021 - C++
A PyTorch implementation of Rainbow DQN agent
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Apr 23, 2018 - Python
Because everybody loves rainbows.
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Nov 6, 2019 - Arduino
A Livesplit-inspired speedrunning split timer for Linux/macOS terminal. Supports global hotkeys.
python
terminal
command-line
timer
ocaml
rainbow
speedrun
command-line-tool
speedrunning
livesplit
hacktoberfest
flite
speedrun-timer
split-times
flitter
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Jul 21, 2021 - OCaml
SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning
deep-neural-networks
reinforcement-learning
deep-learning
deep-reinforcement-learning
rainbow
rl
codebase
deep-q-network
sac
deep-q-learning
mujoco
model-free
off-policy
dm-control
soft-actor-critic
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Mar 21, 2021 - Python
一个在你编程时疯狂称赞你的 IDEA扩展插件,兼容VSCode版本语音包 | An IDEA extension that keeps giving you compliment while you are coding, it will checks…
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Feb 9, 2022 - Java
PHP API which allows you to search players and get their R6 stats
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Sep 28, 2021 - PHP
Revisiting Rainbow
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Jun 9, 2021 - Jupyter Notebook
DQN-Atari-Agents: Modularized & Parallel PyTorch implementation of several DQN Agents, i.a. DDQN, Dueling DQN, Noisy DQN, C51, Rainbow, and DRQN
multiprocessing
parallel-computing
deep-reinforcement-learning
rainbow
multi-environment
openai
reinforcement-learning-algorithms
atari
c51
reinforcement-learning-agent
drqn
prioritized-experience-replay
dqn-pytorch
multi-step-dqn
ddqn-pyotrch
dueling-dqn-pytorch
noisy-dqn
n-step-dqn
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Dec 18, 2020 - Jupyter Notebook
Simple hack to display the colors of the rainbow flag in the GitHub language bar. #lovewins
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Mar 24, 2019 - Clojure
Sitecore Courier aims to fill the gap between the development and production environments when building websites with Sitecore CMS.
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Apr 24, 2021 - C#
Rainbow is a scriptable, cross-platform, 2D game engine.
javascript
android
windows
macos
linux
ios
typescript
cross-platform
game-engine
cpp
rainbow
2d-game-engine
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Sep 6, 2021 - C
r6operators is a collection of high-quality vectorized Rainbow Six: Siege Operator icons & metadata for Node.js
svg
png
node
six
rainbow
operator
ubisoft
siege
rainbow-six-siege
operator-icons
siege-operator-icons
r6-operatoricons
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Feb 12, 2022 - TypeScript
TD3, SAC, IQN, Rainbow, PPO, Ape-X and etc. in TF1.x
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Apr 5, 2021 - Python
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Jan 11, 2018 - HTML
machine-learning
reinforcement-learning
julia
julia-language
rainbow
dqn
hacktoberfest
ddpg
sac
c51
cfr
iqn
ppo
a2c
td3
counterfactual-regret-minimization
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May 6, 2021 - Julia
vsilux
commented
Jan 24, 2022
When we setting ChartData. axisMin the Offset in TargetLineDecoration.applyPaintTransform calculates wrongly.
The problem is in:
Offset(state.defaultPadding.left + state.defaultMargin.left, _height - (state.defaultMargin.bottom + state.defaultPadding.bottom) - (scale * (target ?? 0.0) + _minValue);
instead of adding _minValue we should subtract it from `scale * (target ?? 0.
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