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roguelike
Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character.
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Replace texts of tutorial hints, currently inlined in the code that reports particular events to the player, with constructors of an enumeration datatype to be created for this purpose (and calls to a function that turns the constructors to text, adds a message, etc.). Create a lore menu that lists all tutorial hints and shows which have already been seen in this game.
Extended scope: also keep
I haven't encountered this in BrogueCE yet, only in RapidBrogue, but it looks to me like it will also arise in BrogueCE.
If you are already weakened (say: Weakened: -2) and you drink a potion of strength, the immediate effect of the potion of strength is to set the weakness timer to 1. Ordinarily that means that the weakness immediately wears off at the end of that turn. However, if you are hit
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Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.
Edit: let's make sure there is proper feedback on hits
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Apr 16, 2020 - GDScript
Do you want to request a feature or report a bug?
bug
What is the current behavior?
When a user types on chat, everyone in the map can see it.
**If the current behavior is a bug, please provide the exact ste