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We have a lot of is_prime (or similar) functions: https://github.com/TheAlgorithms/Python/search?p=4&q=is_prime, https://github.com/TheAlgorithms/Python/search?q=isPrime, data_structures/hashing/number_theory/prime_numbers, etc. Shall we use one common function for that exactly identical
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As new PRs come in the docs start to be a little chaotic. I think it's important to make the structure clearer to enable faster contributions.
I'm thinking about the following structure:
- README.md - general info about the repository, links to docs/new-users.md and docs/technical-users.md should be in the beginning
- docs/ - folder for all the other READMEs that don't belong to any other s
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Godot version
4.0 alpha 3
System information
Windows 11, AMD RX 6700XT, Vulkan, Driver Version 22.2.3
Issue description
When writing a custom spatial shader if I add any uniforms I get this warning. The shader still works fine in both the editor and the game. I haven't touched any limits in the project settings. It seems like it is not properly determining my device limi
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Can we create a new "Consumer Electronics" category for TechSpecs API https://techspecs.readme.io/.
This is an API that provides the easiest way to get the detailed technical specifications of any consumer electronics product in the world.
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Here I would to talk about some problems with RTL Languages and their solutions.
I will explain all the points here, and we can have a discussion about it.
and maybe add a section that talking about these problems & solution in Guidelines in CONTRIBUTING
**The base discussion on this issue starts o