-
Updated
Mar 12, 2022 - TypeScript
canvas2d
Here are 776 public repositories matching this topic...
-
Updated
Mar 10, 2022 - JavaScript
-
Updated
Feb 26, 2022 - JavaScript
-
Updated
Jun 7, 2021
-
Updated
Nov 12, 2019 - C++
It would be nice to have a component that can expose the frames of an animated GIF image using the Animation interface; I'm picturing something like this:
import { useType, useNewComponent, GIF, useDraw } from "@hex-engine/2d";
import someGifFile from "./whatever.gif";
function MyComponent() {
useType(MyComponent);
const gif = u-
Updated
Mar 8, 2022 - Python
-
Updated
Mar 10, 2022 - JavaScript
-
Updated
Mar 11, 2022
-
Updated
Dec 18, 2020 - C
-
Updated
Nov 8, 2021 - JavaScript
It would be nice to have a crosshair instead of a cursor while aiming for the shot.
Feature request:
It is possible to update a specific Paint object on the canvas using canvas->update(paint);.
I would also like to be able to remove a Paint object from the canvas. For example canvas->remove(paint);.
It would be great if this was possible!
-
Updated
Jun 23, 2020 - JavaScript
-
Updated
Feb 12, 2022 - JavaScript
-
Updated
Feb 12, 2022 - JavaScript
-
Updated
Sep 4, 2021 - JavaScript
-
Updated
Feb 16, 2022 - Go
-
Updated
Mar 5, 2022 - Scala
-
Updated
Mar 10, 2022 - JavaScript
-
Updated
Jul 12, 2021 - JavaScript
-
Updated
Jun 29, 2013 - JavaScript
-
Updated
Feb 23, 2022 - TypeScript
-
Updated
May 13, 2019 - JavaScript
Improve this page
Add a description, image, and links to the canvas2d topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the canvas2d topic, visit your repo's landing page and select "manage topics."
Pls consider adding pressure based thickness support. Touch events can indicate the pressure on the drawing (which can be used to set the size of point/line/curve drawn).
Eg:
https://patrickhlauke.github.io/touch/tracker/tracker-force-pressure.html
https://viliusle.github.io/miniPaint/
This would make the component quite versatile.