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engine
Here are 2,426 public repositories matching this topic...
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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The fix for #3307 was done for GitRepository only. This bug tracks the rest of the repositories.
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System Information
- Ogre Version: e80555d6a06dbcad192286818113ad69618b04a1
- Operating System / Platform: andr
The sidebar for the API Docs in the dashapp has position: sticky. This works well for when the sidebar content fits onto the screen, but when it doesn't it doesn't scroll independently from the main content (like it does for the Encore docs or the API Docs on app.encore.dev). So for when the main content is large (> 50000 px for us at the moment), you have to scroll all the way down to be able t
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Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.
Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre
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RulesEngine has many amazing features but lacks detailed documentation on those.
- Json based rules defination
- Multiple input support
- Dynamic object input support
- C# Expression support
- Extending expression via custom class/type injection
- Scoped parameters
- Post rule execution actions
Please comment on which feature you feel needs more/improved documentation.
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: