multiplayer
Here are 2,166 public repositories matching this topic...
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
-
Updated
Mar 14, 2022 - C++
-
Updated
Mar 14, 2022 - Go
-
Updated
Mar 7, 2022 - C++
What happened:
It fails sometimes!
--- FAIL: TestFleetRecreateGameServers (0.00s)
--- FAIL: TestFleetRecreateGameServers/games
-
Updated
Mar 14, 2022 - TypeScript
-
Updated
Jan 23, 2022 - C++
If there are repeated matches, how does the evaluator expand horizontally?thanks
Currently, they are stored in a comma-separated string list inside the config file, but this doesn't properly handle a number of edge cases.
-
Updated
Mar 13, 2022 - C++
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:
;
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.

I
-
Updated
Mar 14, 2022 - C#
-
Updated
Mar 14, 2022 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
-
Updated
Mar 8, 2022 - C++
Improve this page
Add a description, image, and links to the multiplayer topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the multiplayer topic, visit your repo's landing page and select "manage topics."

Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: