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Feb 24, 2022
games
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Current Behavior
Archiving the folder named: "map" doesn't only archive the folder "map" it archives the following folders as well map2, map3, map4, map5, map6, map7, map8, map10, map11
Expected Behavior
That should only archive the folder called: Map
Steps to Reproduce
Create the following file structure:
/map/test.txt
/map1/test.txt
/map2/test.txt
Put a file in every fol
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Currently, they are stored in a comma-separated string list inside the config file, but this doesn't properly handle a number of edge cases.
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
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This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
https://github.com/opengaming/osgameclones/search?q=ftp%3A%2F%2F
Some browsers don't support FTP and we are warning against it (see opengaming/osgameclones#945)
Find existing repos that still point to ftp and update them to a more suitable location
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
window.Read())window.Disable()Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi