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NoiseCraft seems to work well on laptops and desktops, but on my android phone, I can't manage to move a node or select nodes. I don't really get why it doesn't work. The JavaScript pointer API is pretty unintuitive.
I think a fair bit of work would be needed to properly support tablets, for instance, keyboard shortcuts aren't going to be usable on tablets, but it might still be nice to get tou
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There should be some basic automated tests for the gamepad support added in #164. I don't have a gamepad, and I imagine most contributors won't, so it'll be very easy to cause regressions. It is also impossible for me or other contributors to refactor/touch that code because we can't test it.
Once there are some tests, there are some refactorings I have noted in #164 that are probably worth doi
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See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via
_GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsyncWe combine albedo + glossiness textures into Base64 texture string, stripping all