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fps
A video game genre centered on gun and other weapon-based combat experienced through the eyes of the protagonist.
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So, after running CMAKE and creating the VS 2017 projects, the solution isn't compiling. It gives a invalid numeric argument /Wextra for a lot of projects.
How to fix that?
I have used this library and its not capturing Swift run time exception or traces. This is only handling Objective C exception. If you could help me out for showing Swift run time exception with stack trace.
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A few projects have been done or are in the works to replace the soundtracks for NRFTL and the Master Levels. The idea would be to have these levels have their own dedicated tracks that either default to regular tracks or can be written over with a WAD. This would be similar to how Episode 4 works in The Ultimate Doom, or how the repeat MIDIs work in Heretic.
This way, it would be possible to
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with itWhen building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in
m_config.cthat doesfree(prefdir)as changing these toSDL_free(prefdir)resolved the issue.I'm not sure what to do about `GetDefaultConfi