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Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
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Mar 16, 2022
While testing another PR, I found that mu pipeline logs command displays information from the pipelines, but also shows this error:
$ mu pipeline logs
[... normal, expected output ...]
func1 ▶ ERROR ResourceNotFoundException: The specified log group does not exist.
status code: 400, request id: f7260741-7f69-4772-b4cc-7c6a9c22d264This error does not occur with the `-f
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Godex's SCsub access of env_ecs["float"] is triggering a build error for me. I see bulletphysics does that same check, but idk that I'm using bullet or that it's building. Idk why this is happening.
Is this a project or my local godot configuration issue?
Here's my output:
> Executing task in folder code: scons -j5 platform=x11 use_llvm=yes use_lld=yes <
scons: Reading SConscript
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Overview
I think it's time to start iterating on hashicorp/consul#11536 . Since, I've gathered some feedback from folks that we can implement.
Suggestions
Let's look at an errored check: