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ecs

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consul
caelunshun
caelunshun commented Mar 2, 2021

Implement entity physics: gravity and collisions with blocks.

The basic algorithm for Minecraft entity physics is, each tick, to:

  1. Add velocity to position.
  2. For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
timbaileyjones
timbaileyjones commented Aug 12, 2019

While testing another PR, I found that mu pipeline logs command displays information from the pipelines, but also shows this error:

$ mu pipeline logs
[... normal, expected output ...]
func1 ▶ ERROR  ResourceNotFoundException: The specified log group does not exist.
	status code: 400, request id: f7260741-7f69-4772-b4cc-7c6a9c22d264

This error does not occur with the `-f

godex
leetNightshade
leetNightshade commented Aug 17, 2021

Godex's SCsub access of env_ecs["float"] is triggering a build error for me. I see bulletphysics does that same check, but idk that I'm using bullet or that it's building. Idk why this is happening.

Is this a project or my local godot configuration issue?

Here's my output:

> Executing task in folder code: scons -j5 platform=x11 use_llvm=yes use_lld=yes <

scons: Reading SConscript

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