Godot Engine lead developer.
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Godot Engine
- Buenos Aires
- www.godotengine.org
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Contribution activity
March 2022
Created 7 commits in 1 repository
Created a pull request in godotengine/godot that received 35 comments
Refactor Object metadata
API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. Metadata now expose…
+175
−33
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35
comments
Opened 8 other pull requests in 1 repository
godotengine/godot
2
open
6
merged
- Add support for creating/binding Script Languages to GDExtension
- Add PortableCompressedTexture
- Add static method support to ClassDB
- Create GDExtension clases for PhysicsServer3D
- Discern between VIRTUAL and ABSTRACT class bindings
- Remove VARIANT_ARG* macros
- Add a UniformSet cache
- Rename StreamTexture* to CompressedTexture*
Reviewed 12 pull requests in 2 repositories
godotengine/godot
11 pull requests
- Add GLTF, DAE and FBX importers enforcement for blend shape mask array
- Update basis universal to version 1.16.3.
- Make resource unique when pasting to another scene
- Refactor Object metadata
- Improvements to AnimationNodeStateMachine
- Fix blend animation to solve TRS track bug & blend order inconsistency
- Extract texture from storageRD into separate class
- Add multiview support to the clustered forward renderer
- Discern between VIRTUAL and ABSTRACT class bindings
- Remove VARIANT_ARG* macros
- [4.x] BVH - Sync BVH with 3.x
godotengine/godot-cpp
1 pull request
Created an issue in godotengine/godot-proposals that received 58 comments
Implement an inspector "Action Area"
Note: This is a sister proposal to (#4274) in which both together aim to solve the problem of Viewport toolbar cluttering. To understand them prope…
58
comments