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openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
duncanspumpkin
duncanspumpkin commented Mar 25, 2022

Whilst investigating #16877 I noticed that the TrackElementDescriptor::Price is incorrect. Its a price modifier not an actual price its used to work out the price using the following calc (RideTrackPrice * TED::Price) / 65536.

Therefore the units of TrackElementDescriptor::Price should be changed to uint32_t and the name changed to PriceModifier and a comment added stating that it shou

refactor good first issue
a-kryuk
a-kryuk commented Oct 6, 2021

When I try to 'conan install' version-range-based requirements for a package from a GitLab remote package repository, I get an unhelpful Python message "ERROR: 'NoneType' object is not iterable." I believe it's triggered by some faulty implementation on the GitLab repository side, but it would be helpful if Conan provided a more specific indication of the error cause.
My example conanfile.py:
`

wfjsw
wfjsw commented Jan 23, 2022

Context

#4881

I'm operating a worldwide server and there are unique connectivity issue in different regions. I want to ensure that users have best voice quality while under connection budget, and that involves different settings for different regions.

Description

I need to have individual switches that controls the inbound and outbound UDP connections.

Mumble component

Client

client feature-request good first issue
warzone2100
xray-16
russkel
russkel commented Jan 10, 2022

Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.

Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre

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