minecraft-server
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Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
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Leverage C#'s XML doc, Godoc, Javadoc, JSDoc, Perldoc, PHPDoc, Pydoc, and RDoc syntax to document MineStat code.
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Depends on #66.
https://wiki.vg/Protocol#Update_Light
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Is your feature request related to a problem?
I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.
Describe the solution you'd like.
I would like there to be a Entity#hideEntityByDefault w