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At the moment, there are three separate files holding coding style requirements:
- The
pyproject.toml. In this file, it is possible to find the style requirements in thedevgroup. - The
.pre-commit-config.yaml. This file is not able to parse previous one, so dependencies need to b
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Submitter: funnierbones
Describe the bug
When the boss loses interest in the player because the player ran away to repair their pod for example, it will aimlessly wander. And when it wanders it may go off the borders o the z-level and end up on the mining level instead. all of this is fine. the issue is that when it does go off-border it doesn't end up in the same place as pods do.
When a p
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Round ID: 180058
Ex-headrev got put into a cult shade, chaos ensues (the round doesn't end until I force the current to me then