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GodotModulesCSharp
valkyrienyanko
valkyrienyanko commented Jun 1, 2022

Checking if (!_movingToPlayer || _jumpingOutOfChest) and if (!_jumpingOutOfChest) every frame of _PhysicsProcess seems unnecessary. There is most likely a more optimized approach to this.

https://github.com/GodotModules/GodotModulesCSharp/blob/52b34211535f49e611032aecfc38a19ae96d8eb6/Scripts/Game/Coin.cs#L17-L63

help wanted good first issue question

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