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bsp
Here are 315 public repositories matching this topic...
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Extend tests/test_table.awk to verify that each internal thread has identical pitch as its external counterpart.
since we are using project view everywhere it should only take one argument - path to project view file
things to do:
- create new
ServerInitializer(probably with new better name, maybe in another package) with one argument (path to project view file) - initialize the connection
- start the server
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Need to identify mapping tools / pipelines and provide test maps for as many games as possible
All without distributing any copyrighted maps
Documentation for how the maps for each game are made would be extra helpful:
- Toolset w/ links
- Links to tool-specific guides & tutorials
- Name of contributing mapper
- bsp_info .txt
- compile limits
- compile script / process
- m
In many cases (particularly in ze_FFVII_Mako_Reactor_v5_3) rotating the camera will cause clusters to pop in and out.
Investigate why visibility culling is marking clusters as out of view when they arent.
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See title.
Hardest part is probably icon design, and where to place it