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Minecraft

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Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.

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u9g
u9g commented Jan 23, 2022

Is your feature request related to a problem?

I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.

Describe the solution you'd like.

I would like there to be a Entity#hideEntityByDefault w

type: feature status: accepted good first issue
gamerpaddy
gamerpaddy commented Oct 2, 2019

Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?

Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton

enhancement good first issue
u9g
u9g commented May 3, 2021

Is your feature request related to a problem? Please describe.

Shouldn't have to rely on node-minecraft-protocol for particle packets

Describe the solution you'd like

particles event

Describe alternatives you've considered

using bot._client.once('world_particles', onParticles)

Additional context

N/A

new feature Stage3 good first issue
caelunshun
caelunshun commented Mar 2, 2021

Implement entity physics: gravity and collisions with blocks.

The basic algorithm for Minecraft entity physics is, each tick, to:

  1. Add velocity to position.
  2. For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
good first issue
BrainStone
BrainStone commented Sep 16, 2020

So in the prefix/suffix stacking section you can select several different formats that will end up building the combined prefix. I think it would be very useful that if you specify the same format twice that instead of adding the same prefix/suffix twice the second adds the next best.

So if you specify this:

meta-formatting:
  prefix:
    format:
      - "highest"
      - "highe
type: suggestion help wanted good first issue

Created by Markus Persson, Jens Bergensten

Released November 18, 2011

Website
minecraft.net/en-us
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