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war
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In Q4 2021, trip-to-trip and route-to-route transfers were added to the specification (PR#278).
The validator needs to be updated with 4 additional optional fields in transfers.txt:
from_trip_id- Foreign key referencingtrips.trip_idto_trip_id- Foreign key referencingtrips.trip_idfrom_route_id- Foreign key referencing `ro
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Is your feature request related to a problem? Please describe.
While /tw pvp toggle is set to false, when you place a banner in the area of the wilderness, the town's PVP is enabled but the wilderness's pvp remains off.
Describe the solution you'd like
When /tw pvp toggle is set false, when a siege is started, pvp is enabled in the wilderness of the siege zone.
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Would be great if the battleground background was a bit more dynamic with layered parallax stars.
Shouldn't have too much noise, just an occasional shooting star or two.
Here is a decent example ( but its a bit busy ) : https://github.com/BdR76/phaserparallax
Another example: http://glslsandbox.com/e#21149.2
Here is another good view we could use for galaxy view: http://glslsandbox.com
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Hi!
Have some issues with growing connections and seems they didn't close after some time.
`select count(1) from pg_stat_activity;
count
(1 row)`
After 1-2 hours:
`select count(1) from pg_stat_activity;
count
104
(1 row)`
Settings are:
`select min_val, max_val from pg_settings where name='max_connections';
min_val | max_val
---------+---------
1