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Jan 3, 2020 - C
3d-engine
Here are 373 public repositories matching this topic...
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Steps to Reproduce
- Create empty directory with the wizard
- Add a robot and a join
- In view, add "Show join axes"
- Nothing seems to happens, because the line is too small
Expected behaviour
A line should appear.
Expected solution
Change the default lineScale value to 10, which make it visible, at least for a default project.
Two solutions, change the default templa
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Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
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Aug 12, 2021 - C++
and ensure that all libs are importable via the following browser ESM code.
import('//unpkg.com/lume?module').then(console.log)
import('//cdn.skypack.dev/lume').then(console.log)
import('//jspm.dev/lume').then(console.log)At the moment they all fail with network errors for various reasons, namely some dependencies aren't in ESM format.
Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
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Apr 23, 2022 - C++
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Need to add a blurb about the test entry points and all spec files being imported.
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Apr 21, 2022 - C++
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Nov 29, 2020
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GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.
Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?
BugTrap error report