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game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
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Current Behaviour
NPC Mobs that engage other npcs in combat seem to be resetting after a individual kill instead of staying and fight until the mob threat is cleared out. They appear to be resetting after each kill back to their home position and then they re-engage back out.
This issue came about from @malcrom durning scripting. I attempted to debug the issue, but the breaks i am setti
In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .
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getScriptBaseName functions exist in event types (Actions, Weapons, etc) and return a constant string referring to the name of the class. It is possible to, instead of returning std::string, return std::string_view which is more lightweight and avoids copying data on every call (a string has to be created, where a string_view will just be a pointer to static data).
Tip: just searc
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What happened:
The test TestGameServerRestartBeforeReadyCrash is quite flaky!
Short version: