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heist

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taksuyu
taksuyu commented Mar 3, 2018

Developing on a project where the display is tied to a session over the network means that having a refresh in your development cycle leads to a lot of trouble. Our build system at the moment copies over any css from css/ to dist/css/ so that there is a working copy and generated files that can be easily copied to a web server.

Relying on another build tool requirement like sassc or `ruby

Repository for Polterheist (Final Name TBD), a class-based first person competitive heist game where 3-8 players play against one another as either ghosts or mecha-priests, with ghosts attempting to steal back as many of Lucifer’s stolen possessions as they can from a set area and get them back to a portal to hell within a time limit and the mecha-priests try to stop them.

  • Updated Sep 30, 2021
  • C++

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