Peer-to-peer hypermedia protocol
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Updated
Feb 27, 2022
Bukkit is a Minecraft server modification software and API, and while the original project itself is stale, forks like PaperMC and Spigot are actively maintained, and most plugins and servers use some variant of Bukkit.
I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.
I would like there to be a Entity#hideEntityByDefault w
Created by Nathan "Dinnerbone" Adams
Released December 22, 2010
In order to achieve the expression like "Power($close, Rank($close, 14))" which is fairly common in fomulla alpha.
I guess we could use following code:
class Power(NpPairOperator): def __init__(self, feature_left, feature_right): super(PairPower, self).__init__(feature_left, feature_right, "power")Finally, we could add a rpow magic method to Expression class