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23 public repositories
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Create the next immutable state by mutating the current one
Updated
Jul 6, 2022
JavaScript
The de-facto solution to flexible routing with nested views in AngularJS
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Dec 1, 2021
TypeScript
Full-featured reactive state management without the boilerplate
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Jun 2, 2022
TypeScript
🟣 Verge is a very tunable state-management engine on iOS App (UIKit / SwiftUI) and built-in ORM.
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Jul 4, 2022
Swift
A MobX powered state management solution based on data trees with first class support for Typescript, support for snapshots, patches and much more
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Jun 29, 2022
TypeScript
Predictable state container for React apps written using Hooks
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Feb 11, 2019
JavaScript
UI-Router Core: Framework agnostic, State-based routing for JavaScript Single Page Apps
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Jun 22, 2022
TypeScript
🔅 State manager for deeply nested states
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Feb 28, 2022
TypeScript
Persist and hydrate MobX-state-tree stores (in < 100 LoC)
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Dec 17, 2019
TypeScript
Write once. Reduce anywhere.
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Jun 23, 2022
TypeScript
Sticky states for UI-Router 1.0
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Jun 22, 2022
TypeScript
React, but for state management !
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May 10, 2022
TypeScript
An observable state tree is a normal object except that listeners can be bound to any subtree of the state tree.
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Jan 6, 2021
TypeScript
Adds support for nesting in the combineReducers utility method from Redux
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Jan 30, 2021
TypeScript
A component model for Redux state trees.
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Apr 9, 2022
JavaScript
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Aug 15, 2020
JavaScript
Homework 1 for CS461 class that tries to solve a problem consisting of 3 soldiers and 2 boys trying to pass the river via a boat.
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Mar 13, 2017
Java
A C++ data structre (essentially a standard tree, but with features needed for state systems)
An utility of create the next immutable state with ES6 Proxy
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Jan 14, 2018
JavaScript
a mobx state tree example based on the ionic2 todo app written in angularjs
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Apr 18, 2018
TypeScript
Updated
Jun 1, 2022
JavaScript
Learning Redux concepts through applying the redux framework using Vanilla JS to build a movie app to be used in the browser console so far 🤓 .
Updated
Mar 1, 2021
JavaScript
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First of all, I wanted to say this library looks really cool! I think tracking state mutations and broadcasting deltas is a great way to model the data layer for games.
One question I had was how you think about privacy rules. I noticed you have a concept of "access tags" but I'm having difficulty imagining what kind of use cases this can support.
Some use cases I have in mind: