Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Jan 30, 2022 - C++
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Apr 15, 2022 - GDScript
The interfaces of Basis and Transform aren't on par with GDScript's yet. A list of methods available in GDScript on those types can be found at their respective doc pages:
Basis: http://docs.godotengine.org/en/stable/classes/class_basis.html- Transform: http://docs.godotengine.org/en/stable/classes/class_transform.html
Additionally, methods available to the engine but not exposed to
Documentation does not explain how lod arguments are used, for example in texelFetch()
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Sep 4, 2021 - GDScript
so that in multicellular the player can have special "smelling" cells and they would work. Right now the guidance lines probably only read the chemoreceptors from the main player cell. Should be relatively simple to change it to look at also other cells in the player's colony if you ask the colony lead cell what chemoreceptors it has.
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Apr 6, 2022 - C++
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Apr 13, 2022 - GDScript
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Apr 26, 2021 - GDScript
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Mar 2, 2022 - GDScript
On macOS, you use the Command key to do most of the things you would do with the Control key on other operating systems, such as copying (Command+C), pasting (Command+V), selecting everything (Command+A). But in this demo these shortcuts doesn't work, they work with the Control key, which is pretty annoying if you are used to the macOS way of doing things.
And also on a Mac you can
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Dec 14, 2021 - GDScript
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Mar 9, 2022 - GDScript
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Apr 9, 2022 - Java
Description
We need a way to manage different languages with translations provided by the community.
I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text
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Apr 13, 2022 - GDScript
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

Godot version
3.x (8f4f384) master (788f355)
System information
Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)
Issue description
When hour is negative in the datetime string,
Time.get_unix_time_from_datetime_string()produces incorrect error message.2022-01-02T99:04:05reportsInvalid hour value of: 99.2022-01-02T-99:04:05reports `Invalid hou