bevyengine / bevy Public
Overview
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- 0 Merged pull requests
- 14 Open pull requests
- 16 Closed issues
- 20 New issues
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14 Pull requests opened by 12 people
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Enable construction of VertexAttributeValues from Vecs of vectors.
#4548 opened
Apr 21, 2022 -
bevy_render: allow textures without data in main world
#4550 opened
Apr 21, 2022 -
Add back hot reloading for `Scene`s
#4552 opened
Apr 21, 2022 -
StorageBuffer uses wrong type to calculate the buffer size.
#4557 opened
Apr 22, 2022 -
bevy_reflect: Improve serialization format
#4561 opened
Apr 22, 2022 -
bevy_reflect: enforce that type data is only inserted for the correct type
#4567 opened
Apr 23, 2022 -
bevy_render: Fix KTX2 UASTC format mapping
#4569 opened
Apr 23, 2022 -
Add capability to render to cpu buffer or double buffer
#4572 opened
Apr 24, 2022 -
Bump JamesIves/github-pages-deploy-action from 4.3.0 to 4.3.2
#4584 opened
Apr 25, 2022 -
Update VSync option
#4590 opened
Apr 25, 2022 -
Fix KTX2 R8_SRGB, R8_UNORM, R8G8_SRGB, R8G8_UNORM, R8G8B8_SRGB, R8G8B8_UNORM support
#4594 opened
Apr 25, 2022 -
use const Vec2 and Vec3 in lights cluster and bounding box when possible
#4602 opened
Apr 26, 2022 -
Make `Transform` propogation correct in the prescence of updated children
#4608 opened
Apr 26, 2022 -
Allow linux users manipulate wm_class and wm_instance of windows
#4609 opened
Apr 27, 2022
16 Issues closed by 5 people
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Entity Events. Round 2.
#2835 closed
Apr 27, 2022 -
External components with #[derive(Component)]
#2966 closed
Apr 27, 2022 -
iOS Support
#87 closed
Apr 26, 2022 -
Switch to mdbook for documentation
#214 closed
Apr 26, 2022 -
Release logging is capped at info
#1206 closed
Apr 26, 2022 -
Bevy_utils should not force tracing's release_max_level_info crate feature
#4069 closed
Apr 26, 2022 -
Unused `CountdownEvent`
#4287 closed
Apr 26, 2022 -
Tracking issue: make sure we have Debug implementations for everything
#4089 closed
Apr 26, 2022 -
Make Vec* methods const
#4600 closed
Apr 26, 2022 -
[meta] remove hacktoberfest tag from github page
#4577 closed
Apr 25, 2022 -
Bevy Development Process
#2256 closed
Apr 25, 2022 -
Artificial 1 frame of input delay
#4573 closed
Apr 24, 2022 -
`SystemSet` does not take `SystemTypeIdLabel` like `ParallelSystemDescriptor`
#4554 closed
Apr 23, 2022 -
Benches for par_for_each and par_for_each_mut
#4563 closed
Apr 23, 2022 -
Transparent Rendering of Isospheres Completely Screwed Up
#853 closed
Apr 23, 2022 -
Vsync no longer throttles rendering in v0.4.0
#1098 closed
Apr 22, 2022
20 Issues opened by 18 people
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Cast query of mutable components to query of immutable
#4606 opened
Apr 26, 2022 -
Creating a bundle complains about mem::forget
#4601 opened
Apr 26, 2022 -
bevy_reflect: Convert dynamic types to concrete instances
#4597 opened
Apr 26, 2022 -
The `far` member of `PerspectiveProjection` is irrelevant
#4596 opened
Apr 25, 2022 -
KTX2: unsupported pixel formats R/RG/RGB linear/srgb
#4592 opened
Apr 25, 2022 -
Handles to Assets leaking
#4589 opened
Apr 25, 2022 -
Load GLTF/GLB misses an object clearly in Blender
#4588 opened
Apr 25, 2022 -
Document micro-optimizations that should be done before final game release
#4586 opened
Apr 25, 2022 -
Some Examples are broken on Mobile WebGL
#4582 opened
Apr 24, 2022 -
Image Based Lighting and HDRI Support
#4581 opened
Apr 24, 2022 -
Screen blanking causes panic on Linux/X11
#4579 opened
Apr 24, 2022 -
Alpha mask shadow mapping - if there isn't one
#4576 opened
Apr 24, 2022 -
check-markdown-links is painfully flaky
#4575 opened
Apr 24, 2022 -
Optimise shaders
#4570 opened
Apr 23, 2022 -
Simplify read of Control, Alt Shift key and equivalents
#4568 opened
Apr 23, 2022 -
TouchInput events are not working for web builds
#4565 opened
Apr 23, 2022 -
StorageBuffer logs cryptic error, when Item Type has wrong size.
#4556 opened
Apr 22, 2022 -
Split the wasm file
#4555 opened
Apr 22, 2022 -
Compilation bug on Qubes OS
#4553 opened
Apr 21, 2022 -
alsa-devel missing from opensuse dependencies list
#4546 opened
Apr 20, 2022
143 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Change glam types to implement Reflect as a Struct instead of Value
#4540 commented on
Apr 27, 2022 • 27 new comments -
Update `keyboard.rs` docs in `bevy_input`
#4517 commented on
Apr 27, 2022 • 22 new comments -
Add documentation comments to `bevy_window`
#4333 commented on
Apr 25, 2022 • 15 new comments -
Allow closing windows at runtime
#3575 commented on
Apr 26, 2022 • 9 new comments -
Use lifetimed, type erased pointers in bevy_ecs
#3001 commented on
Apr 27, 2022 • 8 new comments -
Split time functionality into bevy_time
#4187 commented on
Apr 26, 2022 • 8 new comments -
Improve QueryIter size_hint hints
#4244 commented on
Apr 26, 2022 • 8 new comments -
GLTF loader loses information about names in heirarchy
#4539 commented on
Apr 25, 2022 • 6 new comments -
Add `&mut World` as a system param and deprecate `.exclusive_system()`
#4166 commented on
Apr 26, 2022 • 6 new comments -
Change `gamepad.rs` tuples to normal structs
#4519 commented on
Apr 25, 2022 • 6 new comments -
[reflection] cleanup `derive_reflect`
#2377 commented on
Apr 26, 2022 • 5 new comments -
Document ReflectComponent
#3385 commented on
Apr 26, 2022 • 5 new comments -
Support calculating normals for indexed meshes
#3987 commented on
Apr 24, 2022 • 5 new comments -
Remove `rand` crate from dependency tree
#3992 commented on
Apr 26, 2022 • 5 new comments -
Nested spawns on scope
#4466 commented on
Apr 25, 2022 • 5 new comments -
add a `SceneBundle` to spawn a scene
#2424 commented on
Apr 26, 2022 • 4 new comments -
Unify `lib.rs` structure
#3900 commented on
Apr 22, 2022 • 4 new comments -
Improvements to execution order ambiguity reporting
#4299 commented on
Apr 25, 2022 • 4 new comments -
bevy_reflect: `ReflectFromPtr` to create `&dyn Reflect` from a `*const ()`
#4475 commented on
Apr 25, 2022 • 4 new comments -
Building the tutorial code with bevy/dynamic on Windows 10 raises error
#2006 commented on
Apr 26, 2022 • 3 new comments -
GPU Instancing
#89 commented on
Apr 27, 2022 • 3 new comments -
Debug Draw
#1625 commented on
Apr 25, 2022 • 3 new comments -
Optimize Query::get_component
#2965 commented on
Apr 26, 2022 • 3 new comments -
bevy_reflect: support map insertion
#3701 commented on
Apr 25, 2022 • 3 new comments -
add `#[reflect(Default)]` to create default value for reflected types
#3733 commented on
Apr 25, 2022 • 3 new comments -
ExtractResourcePlugin
#3745 commented on
Apr 25, 2022 • 3 new comments -
CI tool usage
#3876 commented on
Apr 22, 2022 • 3 new comments -
Improve docs and naming for RawWindowHandle functionality
#4335 commented on
Apr 25, 2022 • 3 new comments -
Change default `Image` `FilterMode` to `Linear`
#4465 commented on
Apr 23, 2022 • 3 new comments -
create mutable versions of `TypeRegistry` methods
#4484 commented on
Apr 23, 2022 • 3 new comments -
docs: Add section about using Tracy for profiling
#4534 commented on
Apr 25, 2022 • 3 new comments -
custom shade node not work before main pass
#4453 commented on
Apr 22, 2022 • 2 new comments -
Tracking Issue: MVP Animation
#4026 commented on
Apr 25, 2022 • 2 new comments -
Provide a way to suspend the renderer when running in background
#2296 commented on
Apr 25, 2022 • 2 new comments -
Experimental viewports
#1389 commented on
Apr 22, 2022 • 2 new comments -
Math for Curves and Interpolations (Lerp and Callmul-Rom)
#1837 commented on
Apr 25, 2022 • 2 new comments -
Fix mouse_clicked check for touches.
#2029 commented on
Apr 25, 2022 • 2 new comments -
XR support with OpenXR backend
#2319 commented on
Apr 22, 2022 • 2 new comments -
Bevy release train - add a workflow to create a PR updating Bevy on a schedule
#3283 commented on
Apr 25, 2022 • 2 new comments -
Add loading_screen example
#3618 commented on
Apr 26, 2022 • 2 new comments -
GlobalTransform can be an Affine3A
#4379 commented on
Apr 22, 2022 • 2 new comments -
Remove the ability to use strings as labels
#4409 commented on
Apr 26, 2022 • 2 new comments -
bevy_ecs: Use 32-bit entity ID cursor on platforms without AtomicI64
#4452 commented on
Apr 25, 2022 • 2 new comments -
Parallel Frustum Culling
#4489 commented on
Apr 22, 2022 • 2 new comments -
Fix filter query derive when missing generic arguments
#4535 commented on
Apr 20, 2022 • 2 new comments -
Refactor winit_runner to make custom runners more usable
#4537 commented on
Apr 20, 2022 • 1 new comment -
Filesystem watcher doesn't detect changes in removed/replaced files
#3359 commented on
Apr 20, 2022 • 1 new comment -
STATUS_STACK_BUFFER_OVERRUN return code when running with dynamic linking using rust-lld on Windows 11
#2921 commented on
Apr 20, 2022 • 1 new comment -
Schematics - An abstraction layer for stable scene representation and exposing ECS configuration in the editor
#3877 commented on
Apr 23, 2022 • 1 new comment -
Tracking issue: paper prototypes for editor-ready UI
#1974 commented on
Apr 24, 2022 • 1 new comment -
[0.5] Bevy sometimes does not terminate cleanly
#1908 commented on
Apr 24, 2022 • 1 new comment -
Bevy 0.5 Sprite Sheet Animation Sprite Leak
#1949 commented on
Apr 25, 2022 • 1 new comment -
Remove the ability to directly use strings as labels
#4341 commented on
Apr 26, 2022 • 1 new comment -
Android Support
#86 commented on
Apr 26, 2022 • 1 new comment -
Per-Entity Events
#1626 commented on
Apr 27, 2022 • 1 new comment -
Allow multiple root UI Node
#1211 commented on
Apr 25, 2022 • 1 new comment -
Add a few transform convenience methods
#2055 commented on
Apr 25, 2022 • 1 new comment -
Implemented a priority executor for bevy_task
#2167 commented on
Apr 25, 2022 • 1 new comment -
[reflection] impl array reflection
#2383 commented on
Apr 25, 2022 • 1 new comment -
Fixed sprite transparency artifacts
#2428 commented on
Apr 23, 2022 • 1 new comment -
Make timestep mutable
#2637 commented on
Apr 22, 2022 • 1 new comment -
Plugin - setup resource
#2988 commented on
Apr 26, 2022 • 1 new comment -
Implement methods to list all components and all resources
#3012 commented on
Apr 25, 2022 • 1 new comment -
Add `QueryState::get_single_unchecked_manual` and its family
#3159 commented on
Apr 25, 2022 • 1 new comment -
Implement Reflect for Box<dyn Reflect>
#3400 commented on
Apr 25, 2022 • 1 new comment -
Reflect and (de)serialize resources in scenes
#3580 commented on
Apr 25, 2022 • 1 new comment -
Fix Interactable UI nodes not taking into account scale when determin…
#4014 commented on
Apr 26, 2022 • 1 new comment -
simplified API to get NDC from camera and world position
#4041 commented on
Apr 25, 2022 • 1 new comment -
move system_param fetch struct into anonymous scope to avoid name collisions
#4100 commented on
Apr 25, 2022 • 1 new comment -
use `Self` keyword
#4152 commented on
Apr 27, 2022 • 1 new comment -
Filter material handles on extraction
#4178 commented on
Apr 25, 2022 • 1 new comment -
Move float_ord from bevy_core to bevy_utils
#4189 commented on
Apr 26, 2022 • 1 new comment -
Add comparison methods to FilteredAccessSet
#4211 commented on
Apr 25, 2022 • 1 new comment -
bevy_render: Fix KTX2 UASTC format mapping and array textures
#4514 commented on
Apr 23, 2022 • 1 new comment -
Entity component access speedup: component address cache
#4536 commented on
Apr 20, 2022 • 0 new comments -
enhance `UiRect` with convenience methods
#4323 commented on
Apr 22, 2022 • 0 new comments -
Nesting task pool's `Scope`s
#4301 commented on
Apr 22, 2022 • 0 new comments -
Add information on releasing Bevy games
#1885 commented on
Apr 25, 2022 • 0 new comments -
Windows as entities
#4530 commented on
Apr 25, 2022 • 0 new comments -
Tracking issue: deny missing docs, one crate at a time
#3492 commented on
Apr 25, 2022 • 0 new comments -
Consider making mutating Assets<T> more Scheduler friendly
#8 commented on
Apr 26, 2022 • 0 new comments -
Try to optimize `image` crate compile times
#76 commented on
Apr 26, 2022 • 0 new comments -
OpenXR: Virtual Reality Rendering
#115 commented on
Apr 26, 2022 • 0 new comments -
Improve state change example
#4123 commented on
Apr 27, 2022 • 0 new comments -
Loading a font in a startup_system causes text rendering problems.
#3909 commented on
Apr 27, 2022 • 0 new comments -
Report execution order ambiguities in tests
#3818 commented on
Apr 27, 2022 • 0 new comments -
Raycasting
#615 commented on
Apr 22, 2022 • 0 new comments -
Support reloading games while preserving windows and other resources
#901 commented on
Apr 22, 2022 • 0 new comments -
Reflect Diff-ing
#944 commented on
Apr 22, 2022 • 0 new comments -
Enforce uniqueness in Children
#1079 commented on
Apr 25, 2022 • 0 new comments -
WIP: Android activity lifecycle management
#1293 commented on
Apr 22, 2022 • 0 new comments -
Add reflection for enum types
#1347 commented on
Apr 25, 2022 • 0 new comments -
Add geometric primitives
#1621 commented on
Apr 25, 2022 • 0 new comments -
add a method on `AssetServer` to create an asset from an existing one
#1665 commented on
Apr 22, 2022 • 0 new comments -
Add coordinate system trait and implementations for Vec3 and Vec2
#1674 commented on
Apr 22, 2022 • 0 new comments -
Prototype Sprite Animator
#1770 commented on
Apr 22, 2022 • 0 new comments -
Mesh: added static and dynamic mesh for less runtime memory usage
#1782 commented on
Apr 22, 2022 • 0 new comments -
NamedHierachy for find entities
#1830 commented on
Apr 25, 2022 • 0 new comments -
LinSrgba, Srgba and Hsla color types
#1870 commented on
Apr 22, 2022 • 0 new comments -
fix re-adding a plugin to a plugin group
#2039 commented on
Apr 25, 2022 • 0 new comments -
Configurable Events<T> storage
#2073 commented on
Apr 25, 2022 • 0 new comments -
Added visibility inheritance
#2087 commented on
Apr 22, 2022 • 0 new comments -
`Command` error handling
#2241 commented on
Apr 22, 2022 • 0 new comments -
Add global init and get accessors for all newtyped TaskPools
#2250 commented on
Apr 25, 2022 • 0 new comments -
Handle Serialization and Deserialization
#2306 commented on
Apr 25, 2022 • 0 new comments -
Implement opt-in change detection bypass
#2363 commented on
Apr 22, 2022 • 0 new comments -
Fire events when scenes spawn
#2425 commented on
Apr 25, 2022 • 0 new comments -
Implement Label traits for their boxed variants
#2505 commented on
Apr 25, 2022 • 0 new comments -
Add runtime system insertion
#2507 commented on
Apr 22, 2022 • 0 new comments -
Make tokio / async-io optional task execution engines
#2624 commented on
Apr 22, 2022 • 0 new comments -
Create a System Builder Syntax instead of using System Descriptors
#2736 commented on
Apr 22, 2022 • 0 new comments -
Implement `Bundle` for every `Component`
#2975 commented on
Apr 25, 2022 • 0 new comments -
Implement IteratorCommands
#2985 commented on
Apr 25, 2022 • 0 new comments -
Allow `Option<Entity>` to leverage niche optimization
#3029 commented on
Apr 22, 2022 • 0 new comments -
WorldCell queries and commands
#3092 commented on
Apr 25, 2022 • 0 new comments -
Slightly nicer handling of parent/child failure modes
#3199 commented on
Apr 25, 2022 • 0 new comments -
Split buttons and axes and improve ergonomics of working with gamepad input
#3419 commented on
Apr 26, 2022 • 0 new comments -
Do not incorrectly `impl Send for World`
#3519 commented on
Apr 25, 2022 • 0 new comments -
Update ndk-glue requirement from 0.5 to 0.6
#3624 commented on
Apr 26, 2022 • 0 new comments -
Add RegularPolygon and Circle meshes
#3730 commented on
Apr 25, 2022 • 0 new comments -
Update parking_lot requirement from 0.11.0 to 0.12.0
#3825 commented on
Apr 20, 2022 • 0 new comments -
Utility functions for integration testing
#3839 commented on
Apr 26, 2022 • 0 new comments -
Cleanups in diagnostics
#3871 commented on
Apr 25, 2022 • 0 new comments -
Implement overloadable assignment operator traits for Mut
#3880 commented on
Apr 22, 2022 • 0 new comments -
Decouple some dependencies
#3886 commented on
Apr 20, 2022 • 0 new comments -
Make `RunOnce` a non-manual `System` impl
#3922 commented on
Apr 25, 2022 • 0 new comments -
Remove WorldCell
#3939 commented on
Apr 22, 2022 • 0 new comments -
Make change lifespan deterministic and update docs
#3956 commented on
Apr 25, 2022 • 0 new comments -
can only add a plugin once
#3988 commented on
Apr 25, 2022 • 0 new comments -
bevy_reflect: Add statically available type info for reflected types
#4042 commented on
Apr 25, 2022 • 0 new comments -
Yeet `for_each`
#4060 commented on
Apr 25, 2022 • 0 new comments -
Add a pre-parsed FieldPath for faster repeated uses of GetPath calls
#4081 commented on
Apr 25, 2022 • 0 new comments -
Fast and correct one-shot systems with a system registry resource
#4090 commented on
Apr 26, 2022 • 0 new comments -
add `Res::clone`
#4109 commented on
Apr 22, 2022 • 0 new comments -
Fixed android instant crash
#4139 commented on
Apr 22, 2022 • 0 new comments -
Improve debugging tools for change detection
#4160 commented on
Apr 25, 2022 • 0 new comments -
Iterative Transform Propagation
#4203 commented on
Apr 22, 2022 • 0 new comments -
Heritable trait based property inheritance systems
#4216 commented on
Apr 25, 2022 • 0 new comments -
bevy_reflect: Add `GetTypeRegistration` impl for reflected tuples
#4226 commented on
Apr 25, 2022 • 0 new comments -
Update insta requirement from 0.16.1 to 1.14.0
#4349 commented on
Apr 25, 2022 • 0 new comments -
schedule v3 ("stageless")
#4391 commented on
Apr 25, 2022 • 0 new comments -
More parallelism in `Extract` by moving it to the render world.
#4402 commented on
Apr 22, 2022 • 0 new comments -
Animatable trait for interpolation and blending
#4482 commented on
Apr 22, 2022 • 0 new comments