multiplayer
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OpenRCT2 build
OpenRCT2, v0.3.5.1 (4596105 on develop)
Describe the issue
You can delete the small scenery ghost by right-clicking on them.
When placing any type of object, you see a white ghostly representation of the object you're placing. Normally you would not be able to destroy this, as the object is automatically removed when you move the cursor, or close the building men
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
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Apr 18, 2022 - C++
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Apr 15, 2022 - Go
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Apr 19, 2022 - C++
has anyone started working on unreal 5 sdk ?
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Mar 30, 2022 - TypeScript
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Jan 23, 2022 - C++
If there are repeated matches, how does the evaluator expand horizontally?thanks
Currently, they are stored in a comma-separated string list inside the config file, but this doesn't properly handle a number of edge cases.
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Apr 15, 2022 - C++
Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:
![3](https://user-images.github
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Feb 25, 2022 - C#
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Apr 15, 2022 - Pascal
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Apr 19, 2022 - Java
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May 4, 2021 - JavaScript
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Apr 11, 2022 - JavaScript
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May 8, 2021 - C
Describe the bug
setSoundEffectParameters doesn't work in onClientSoundEvent, because the underlaying BASS handle isn't created at that point, only a frame later.
https://discord.com/channels/801330706252038164/801411628600000522/944225468167634975
I looked into it, and found out that the handle isn't even created at the point the event is called:
https://github.com/multitheftauto/mt
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Apr 16, 2022 - C++
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Feb 22, 2022 - C++
Currently converting filter configuration requires you to first decode into the protobuf version of the configuration and then use TryFrom::try_from to convert to the configuration. There's a couple of issues with this, the first being that's awkward, you need to go through two steps to get the type you want, and the second being that the protobuf version of filter configuration is not exposed i
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Apr 14, 2022 - C#
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Apr 19, 2022 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Apr 19, 2022 - TypeScript
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: