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Trace files are big and compress really well, 5x-ish in my experience. Could magic-trace write out compressed traces instead of raw traces?
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As far as I can tell, we have two options here:
- teach magic-trace to write gzipped trace
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Godot version
187daffbfc80e70f1cf7d6a14e770975da1777bf
System information
Any
Issue description
Just an obvious bug there, observed on current master branch, note that it lerps between parameters_min and parameters_min, second parameter should be max:
https://github.com/godotengine/godot/blob/187daffbfc80e70f1cf7d6a14e770975da1777bf/scene/2d/cpu_particles_2d.cpp#L746