This download manager uses NSURLSession api to download files. It can download multiple files at a time. It can download large files if app is in background. It can resume downloads if app was quit.
I have been using this library in a Unity project and it works great but it does not work in Unity IL2CPP builds (specially iOS).
The issue is that System.IO.FileSystem.DriveInfo is not supported, setting CheckDiskSizeBeforeDownload to false fixes this.
I think it would be better to have that set by default to false.
A simple, robust and elegant download manager supporting simultaneous downloads with closure syntax for progress and completion tracking. Written in Swift with ❤️
This is a Android WebView sample project. Including all the significant role characters of WebView into the app. See the screenshot for further information. A project by Sabith Pkc Mnr!
I have been using this library in a Unity project and it works great but it does not work in Unity IL2CPP builds (specially iOS).
The issue is that System.IO.FileSystem.DriveInfo is not supported, setting CheckDiskSizeBeforeDownload to false fixes this.
I think it would be better to have that set by default to false.