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OpenRA/OpenRA Public
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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OpenRA/OpenRAModSDK Public template
Software Development Kit for building your own games using the OpenRA engine.
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OpenRA Public
Forked from OpenRA/OpenRA
An open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X.
C#
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OpenRAModTemplate Public
Forked from OpenRA/OpenRAModSDK
Development environment for building custom OpenRA mods.
Shell
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OpenRAWeb Public
Forked from OpenRA/OpenRAWeb
The source for the official OpenRA website.
JavaScript
424 contributions in the last year
Activity overview
Contribution activity
April 2022
Created 2 commits in 2 repositories
Created a pull request in abc013/WarriorsSnuggery that received 3 comments
Use 'GetKey' instead of indexing KeyDictionary directly
Replaces generic "key not found" exceptions with the custom exception from WarriorsSnuggery/WarriorsSnuggery.Game/Settings.cs Line 108 in 4c5551a
Opened 2 other pull requests in 1 repository
OpenRA/OpenRA
1
open
1
merged
Reviewed 19 pull requests in 1 repository
OpenRA/OpenRA
19 pull requests
- Split out a base class for PathGraph.
- Add CellCostChanged event to Locomotor.
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Enforced all *Info fields being
public readonly - Added launch profiles for the Utility project
- Fix crash when non-host exits map chooser and update MapCache when non-host exits MapChooser
- Fix selected map in server creation panel not updating
- Ported to Linguini
- Fixed a crash when loading empty video files
- Replace custom MONO symbol with compiler-provided NET5_0_OR_GREATER.
- Handle exceptions thrown by HttpClient.GetAsync.
- Update Mono.NAT to version 3.0.3
- Fixed dedicated server log missing translations
- Tweak handling of nullable types in LUA doc generation.
- Added the cut thief voice lines.
- Make PortableChrono PausibleConditional
- Added addition error logging to graphics.log when SDL fails
- Use nameof instead of hardcoded strings in reflection calls.
- Add CA1847: compare against chars instead of single character strings
- Removed unused parameters
Created an issue in OpenRA/OpenRA that received 1 comment
Restarting a map after changing the Lua script crashes with a map not found exception
Exception of type `System.InvalidOperationException`: Map 016ee2032e81e5d7bbda6d1ea0bbb0509b1bfab7 not found at OpenRA.Mods.Common.Server.LobbyComm…