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Apr 30, 2022 - TypeScript
game
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Oct 11, 2021 - Jupyter Notebook
Exact URL where the bug happened
Created a team for testing purposes
https://lichess.org/team/cmgchess/request/new
Steps to reproduce the bug
Go to https://lichess.org/team/cmgchess
Click on "JOIN TEAM"
What did you expect to happen?
I should have access to the "Join Team button
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May 1, 2022 - C#
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
Operating System
Win10
OpenRCT2 build
5659d43
Describe the issue
Whilst reviewing #16934 I noticed this issue. When you change the map size using the map window the park size in the park window does not get invalidated and will show the incorrect size until the update event every 1000 ticks.
This is super easy to fix just add a park_calculate_size(); to `GameActions::Result C
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerThe Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
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Feb 24, 2021 - ActionScript
Add bundles of pipe
Is your feature request related to a problem? Please describe.
Similarly to #46551, shifting pipes one by one is annoying. They are easily bundlable, similar to planks, by use of wire or rope.
Solution you would like.
A recipe for bundles of pipe, similar to bundling planks.
Describe alternatives you have considered.
Keep plodding around with piles of plumbing paraphernalia like a
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Apr 9, 2022 - Rust
In the LTN route planning tool, we display 4 routes at a time:

Zooming in a bit, you can see some of the routes overlap, but then split off and maybe rejoin:
. Other players are able to see it, but the item will vanish if they attempt to pick it up.
Is probably caused by SpawnQuestItem() not syncing the item with the client, this also affects the Torn Notes and most single player quests. The solution should be similar to what was done in https://github.com/diasurgical
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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