multiplayer
Here are 2,243 public repositories matching this topic...
Operating System
Win10
OpenRCT2 build
5659d43
Describe the issue
Whilst reviewing #16934 I noticed this issue. When you change the map size using the map window the park size in the park window does not get invalidated and will show the incorrect size until the update event every 1000 ticks.
This is super easy to fix just add a park_calculate_size(); to `GameActions::Result C
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
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May 2, 2022 - C++
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May 3, 2022 - Go
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Apr 29, 2022 - C
Is your feature request related to a problem? Please describe.
It would be nice to have the latest version of SuperTuxKart running in the example, rather than a hacked older version.
Describe the solution you'd like
Because of old limitations with the previous version of SuperTuxKart, we had to compile from source (it wouldn't allow AI connections not on localhost).
Since there
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Apr 28, 2022 - TypeScript
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Jan 23, 2022 - C++
If there are repeated matches, how does the evaluator expand horizontally?thanks
Currently, they are stored in a comma-separated string list inside the config file, but this doesn't properly handle a number of edge cases.
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May 2, 2022 - C++
Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:

I
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May 2, 2022 - C#
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May 2, 2022 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
I think this is missing handling for indexes that are in basisIndexes but missing from this.indexes.
Originally posted by @grgbkr in rocicorp/replicache#974 (comment)
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: