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multiplayer

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openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
duncanspumpkin
duncanspumpkin commented Apr 30, 2022

Operating System

Win10

OpenRCT2 build

5659d43

Describe the issue

Whilst reviewing #16934 I noticed this issue. When you change the map size using the map window the park size in the park window does not get invalidated and will show the incorrect size until the update event every 1000 ticks.

This is super easy to fix just add a park_calculate_size(); to `GameActions::Result C

bug good first issue
boardgame.io
mbrinkl
mbrinkl commented Feb 17, 2022

It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...

B: {
  move: (G, ctx, ...args) => {},
  redact: true/false or (G, ctx) => {},
},

For my particular use case, I have moves in my game that should normally show

agones
markmandel
markmandel commented Apr 20, 2022

Is your feature request related to a problem? Please describe.

It would be nice to have the latest version of SuperTuxKart running in the example, rather than a hacked older version.

Describe the solution you'd like

Because of old limitations with the previous version of SuperTuxKart, we had to compile from source (it wouldn't allow AI connections not on localhost).

Since there

kind/feature help wanted good first issue area/examples
warzone2100
DapperDino
DapperDino commented Apr 25, 2021

Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time

type:feature good first issue stat:awaiting triage
evennia
Vikka
Vikka commented Oct 8, 2020

My problem

When I select a textfield tab, I have to click a second time in the textbox.

Two tabs:
1
Select tab 2:
2
Another click for the textbox:
![3](https://user-images.github

feature-request branch-master good first issue web
Pirulax
Pirulax commented Feb 18, 2022

Describe the bug
setSoundEffectParameters doesn't work in onClientSoundEvent, because the underlaying BASS handle isn't created at that point, only a frame later.

https://discord.com/channels/801330706252038164/801411628600000522/944225468167634975
I looked into it, and found out that the handle isn't even created at the point the event is called:
https://github.com/multitheftauto/mt

bug good first issue

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Apr 29, 2022
  • C++
XAMPPRocky
XAMPPRocky commented Feb 4, 2022

I think it would be awesome to show in capture.md under "Configuration Examples" that you could do first 3 values capturing using prefix, but also do the same thing using regex -- two different ways to do the same thing, just to give people ideas of what is possible.

Originally posted by @markmandel in googleforgames/quilkin#458 (comment)


I

kind/documentation good first issue help wanted kind/cleanup

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