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Apr 18, 2022
games
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Describe the bug
Possibly since the introduction of interpolation to blueprint movement in #1260, one might occasionally see the movement of the blueprint seriously accelerate and jump around the screen before stopping.
I believe this is due to extreme height differences around slopes when moving the mouse around as you try to place something. One can accidentally order trucks to place str
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
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May 6, 2022 - C
This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Apr 9, 2022 - C#
https://github.com/opengaming/osgameclones/search?q=ftp%3A%2F%2F
Some browsers don't support FTP and we are warning against it (see opengaming/osgameclones#945)
Find existing repos that still point to ftp and update them to a more suitable location
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
window.Read())window.Disable()Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi