#
d3d11
Here are 110 public repositories matching this topic...
A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
d3d11
raytracing
opengl-es
ibl
pbr
graphics-library
ray-tracing
3d-engine
directx11
directx12
vulkan-game-engine
-
Updated
May 22, 2022 - Batchfile
BielBdeLuna
commented
Apr 12, 2022
Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.
Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?
BugTrap error report
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi
Lightweight, multi-platform, data-oriented game engine.
windows
macos
linux
ios
webgl
opengl
graphics-engine
metal
game-engine
vulkan
glsl
wasm
entity-component-system
spir-v
hlsl
d3d11
opengl-es
data-oriented
andoid
-
Updated
May 22, 2022 - C++
Open
bug
1
llxiaoyuan
commented
Aug 8, 2021
d3d9_impl.cpp
void impl::d3d9::init()
assert
Debug work only
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
game
gamedev
graphics-engine
game-engine
cpp
graphics
directx
game-development
cpp11
graphics-programming
d3d11
direct3d
3d
3d-graphics
3d-graphics-engine
3d-game
directx-11
directx11
direct3d11
directx-3d
-
Updated
May 15, 2022 - C++
A modern cross-platform low-level graphics API
opengl
graphics-engine
shaders
graphics
vulkan
d3d12
d3d11
raytracing
vulkan-api
opengl-es
direct3d
ray-tracing
directx-11
directx-12
directx11
directx12
vulkan-engine
-
Updated
May 22, 2022 - C++
Sample projects demonstrating the usage of Diligent Engine
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
d3d11
vulkan-api
opengl-es
directx-11
directx-12
directx11
directx12
vulkan-game-engine
-
Updated
May 13, 2022 - C++
A mixed reality testing environment for real-time global illumination algorithms
augmented-reality
d3d11
mixed-reality
voxel-cone-tracing
light-propagation-volumes
delta-radiance-field
-
Updated
Jun 28, 2017 - C++
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
-
Updated
Dec 21, 2021 - C++
Improve this page
Add a description, image, and links to the d3d11 topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the d3d11 topic, visit your repo's landing page and select "manage topics."
apitrace leaksdoes not exit on error, which makes it tricky to use in automation context.