Minecraft
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
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Dec 8, 2021 - Python
Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton
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The documentation for mineflayer.Container says: "Extends windows.Window for chests, dispensers, etc... See bot.openChest(chestBlock or minecartchestEntity).". However, the documentation for bot.openChest() says "Deprecated. Same as openContainer". The documentation for mineflayer.Container should probably directly point at bot.openContainer().
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Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
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Description
I would love to have some proper topological sorts in LP, so that I can ensure that before a group is processed, all the things inheriting from it has already been processed.
Proposed Behaviour
Two new options for inheritance-traversal-algorithm. "Reversed-dfs-post" which does a DFS-post sort, and reverses the order, and "khan" which performs Khan's algorithm.
Extra D
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Created by Markus Persson, Jens Bergensten
Released November 18, 2011
- Website
- minecraft.net/en-us
- Wikipedia
- Wikipedia
Is your feature request related to a problem?
I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.
Describe the solution you'd like.
I would like there to be a Entity#hideEntityByDefault w