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Godot

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.

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KoBeWi
KoBeWi commented Mar 28, 2022

Godot version

3.x 11d40d7

System information

Windows 10 x64

Issue description

This PR can be backported to 3.x: #59571
It couldn't be cherry-picked, because Tween code changed almost completely. This particular part is mostly unchanged though and still relevant for Godot 3.

Steps to reproduce

See this issue #33813

Minimal reproduction project

No response

ghost
ghost commented Feb 7, 2020

The interfaces of Basis and Transform aren't on par with GDScript's yet. A list of methods available in GDScript on those types can be found at their respective doc pages:

Additionally, methods available to the engine but not exposed to

feature c: core good first issue
Thrive
luban

你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.

  • Updated May 20, 2022
  • C#
learn-gdscript
NathanLovato
NathanLovato commented Apr 30, 2022

In the browser, the app can't know if a user is on macOS. So copy-paste shortcuts use Ctrl instead of Cmd. We should look into adding Cmd shortcuts for mac users - as most keyboards don't have the key, this change will benefit mac users and be transparent to others.

We've just got to see if we can somehow add the shortcuts to the TextEdit fields. Iirc it exposes the necessary functions.

enhancement good first issue
manleydev
manleydev commented Jan 13, 2022

Description

We need a way to manage different languages with translations provided by the community.

I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text

enhancement good first issue

Created by Juan Linietsky and Ariel Manzur

Organization
godotengine
Website
godotengine.org
Wikipedia
Wikipedia