A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
threejs
tree
performance
acceleration
geometry
graphics
distance
webvr
point-cloud
raycast
mesh
intersection
raytracing
bvh
bounds
pathtracing
three-js
pointcloud
bounds-hierarchy
three-mesh-bvh
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Updated
Jun 20, 2022 - JavaScript
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