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map
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MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
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May 28, 2022 - TypeScript
Shared WebGL context
maptalks's version and what browser you use?
v0.43.0, chrome
Issue description
Layers do not share WebGL context, which creates glitches when a map has more than one 3d layer. For example a buildings layer with a 3D line will not hide the line behind the buildings.
In particular, I am implementing a 3D terrain layer but this layer will not hide (behind mountains) any other 3d element
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getVisibleBounds() method doen't work in map box v10
class ....{
.....
onRegionDidChange(){
const bounds = await this.mapBoxRef.current.getVisibleBounds();
.....}
render{
return( <Mapbox.MapView
ref={this.mapBoxRef}
{ flex: 1 }]}
onRegionDidChange={e => {
this.mapUpdate(e);
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Dec 18, 2020 - Java
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