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Pinned

  1. Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

    JavaScript 492 39

  2. A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

    JavaScript 1.2k 117

  3. CSG implementation built on top of three-mesh-bvh.

    JavaScript 13

  4. A generalized inverse kinematics solver that supports closed chains for parallel kinematics systems, dynamic reconfiguration, and arbitrary joint configuration based on damped least squares error m…

    JavaScript 62 7

  5. URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL

    JavaScript 221 59

  6. Renderer for 3D Tiles in Javascript using three.js

    JavaScript 818 154

3,066 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

June 2022

Created 1 repository

Created a pull request in gkjohnson/three-gpu-pathtracer that received 1 comment

Update arealight demo

Updates to the area light demo with more controls and loaded model. cc @mrxz in case you're interested!

+138 −51 1 comment

Created an issue in gkjohnson/three-gpu-pathtracer that received 18 comments

Mac M1 Second Generation: Renders are black

Gradients show in the main render demo but the geometry itself is black. Possibly the environment maps are not loading correctly?

18 comments
Opened 53 other issues in 3 repositories
gkjohnson/three-bvh-csg 22 open 21 closed
gkjohnson/three-gpu-pathtracer 3 closed 5 open
gkjohnson/three-mesh-bvh 1 open 1 closed
4 contributions in private repositories Jun 9 – Jun 18

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