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May 25, 2022
voxel
Here are 699 public repositories matching this topic...
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Jan 3, 2020 - C
The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality:
- total/active/inactive point count
- attribute name, type, uniform, index, flags, compression information
- group name and count information
- whether the descriptor is shared (option to print out all descriptors which differ?)
I suggest that this is only implemented f
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May 3, 2018 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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I'm using VUE build the project, the game is inside a component, and I want to destroy the noa parameters when I destroy the component, so that I can open the component again and run the game.What should I do?
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Motivation
Dependency injection via
@Inis a widely used mechanism throughout our code-base.However, it doesn't seem to be supported for all kinds of classes yet.
While it is implemented for world generators, it is not yet implemented for world-gen plugins.
If used for these, it can/will lead to NPEs due to fields not being properly initialized before being accessed.
Example