#
glfw
Here are 693 public repositories matching this topic...
Lightweight and modular C++11 graphics middleware for games and data visualization
android
game
c-plus-plus
ios
gamedev
webgl
cmake
opengl
graphics-engine
game-engine
graphics
sdl
vulkan
c-plus-plus-11
glfw
webassembly
emscripten
spir-v
3d
magnum
-
Updated
May 27, 2022 - C++
Console-based GLSL Sandbox for 2D/3D shaders shaders
c
linux
console
raspberry-pi
c-plus-plus
osx
shaders
geometry
raspberrypi
glfw
glsl
texture
opengl-es
uniform
fragment-shader
vertex-shaders
glslviewer
-
Updated
May 28, 2022 - C++
11
krmr
commented
Feb 25, 2022
Summary
After closing a GLFW rendering window GLFW ande some referenced objects remain in memory.
Steps to reproduce
- Platform: Desktop
- Framework Version: .NET 5
- API: OpenGL
- Run the code from 'Tutorial 1.1 - Hello Window' in the debugger with a breakpoint on the closing brace of Main.
- Once the breakpoint is hit create a memory snapshot and open it.
- Inspecting the snapsh
bug
Something isn't working
help wanted
Extra attention is needed
good first issue
Good for newcomers
area-SilkTouch
Lighthouse 2 framework for real-time ray tracing
gamedev
real-time
opengl
game-engine
gpu
rendering
glfw
cuda
render
raytracer
rendering-engine
gltf
rtx
optix
path-tracing
cuda-opengl
denoising
gltf-viewer
svgf
rendersystem
-
Updated
May 26, 2022 - C++
OpenGL/Vulkan Java 3D Engine
java
gamedev
opengl
game-engine
vulkan
glfw
glsl
lwjgl
vulkan-api
lwjgl3
glsl-shaders
vulkan-game-engine
oreon-engine
-
Updated
Jan 30, 2022 - Java
kivutar
commented
Sep 8, 2020
🤸🏾♀️👗 提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
gamedev
webgl
opengl
graphics-engine
cross-platform
game-engine
glfw
modern-cpp
emscripten
graphics-programming
opengl-es
ecs-framework
-
Updated
May 22, 2022
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
open-source
c-plus-plus
gamedev
opengl
materials
game-engine
graphics
engine
rendering
glfw
imgui
multithreading
procedural
graphics-programming
pbr
3d
physically-based-rendering
anisotropy
iridescence
clear-coat
-
Updated
Apr 19, 2019 - C++
Hardware accelerated, controller and TV oriented UI library for PC and Nintendo Switch (libnx)
homebrew
gui
library
ui
opengl
cross-platform
cpp
controller
touch
glfw
tv
gamepad
nanovg
cpp-library
hacktoberfest
meson
borealis
nintendo-switch
yoga-layout
-
Updated
Dec 20, 2021 - C++
A pure Python 3D Game Engine that was inspired by the structure of the Unity Game Engine
-
Updated
May 30, 2022 - Python
A 3D physics engine
opengl
cpp
simulation
graphics
linker
engine
rendering
physics
glfw
preprocessor
shader
physics-engine
rendering-3d-graphics
glew
3d-physics-engine
-
Updated
Apr 21, 2022 - C++
Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
-
Updated
May 30, 2022 - C++
A 3D model viewer written C++20 and Vulkan
-
Updated
Dec 11, 2021 - C++
Vulkan API crossplatform demos in Go
-
Updated
Sep 12, 2020 - Go
Реализация фундаментальных проектов с курса по Computer Science
serialization
web-development
sockets
glfw
blockchain
postgresql
win32api
api-integration
p2p-network
eventsystem
-
Updated
May 21, 2022 - C++
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.