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KHR_materials_emissive_strength added.

* initial commit for materials_emissive
* change dir name
* Update physical units, set default to 100.
* Rename folder
* Add emissive strength schema.
* Fix leftover value from earlier draft.
* Contributor list update
* Revise default value and units descriptions based on recent discussion.
* Update description to match jon-adoc branch.
* Remove text redundant with core spec.
* Remove section number, per offline review
* Update to Release Candidate status
* Update copyright message from main glTF registry.
* Update contributors
* fix: Added myself as contributor to KHR_materials_emissive_strength (#2138)
* Changes per review
* Mark KHR_materials_emissive_strength as ratified.

Co-authored-by: Ben Houston <neuralsoft@gmail.com>
Co-authored-by: Andreas Atteneder <andreas.atteneder@gmail.com>
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glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

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NOTE as of September 23, 2021, the glTF 2.0 Specification has been moved to AsciiDoc markup format.

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